One of the pieces may be a copy of the body (named CBBE_outfit in my example) which shows in game as the body when wearing this oufit. In the “Meshes” tab under “New Outfit” there should be a reference body, CBBE, colored green followed by one or more outfit pieces. You should now see the outfit (okay of reference body pokes through or if outfit floating above). click “Browse” and locate file noted in Step 1.
#Loverslab fallout 4 armor and clothing dva mod
Note: if using a unique-player (or follower) mod which has a modified shape or preset, and the outfit intended for that body shape, then load that body instead.
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The mod may install a loose file, or the file may be found within the BA2-file. Normally these are located somewhere within the Data\meshes folder which may be under author’s or mod’s name, or within armor or clothes folder. If your outfit does not come with BodySlide supporting files then locate the mesh file (extension. Also, it’s easier to make changes, such as smoothing tool or combining pieces, on outfit without physics. In case of mistake, may need to start over. Keep a backup of the non-physics version of your outfit in case you need to start over or wish to make other changes. Remember or record the folder location which you’ll need in Step 2. After outfit builds, a pop-up reveals the folder BodySlide saved the file to. For my outfit, I chose preset “CBBE Curvy (Outfit)” to match my naked body which uses curvy preset. For best results your outfit should have the same or similar sliders. If your outfit comes with BodySlide files then build your outfit. Load the game and verify physics works on a naked female character. The outfit should use a similar preset or sliders. For Outfit/Body select “CBBE Body Physics” then pick your Preset (I chose “CBBE Curvy”) then press the “Build” button. Start BodySlide (usually located in your game’s Data\Tools folder). If you haven’t already done so, build the female naked body with physics using BodySlide. when building an outfit generally best to use an outfit preset unless the breasts are not supported at all.the “(Outfit)” such as in “CBBE Slim (Outfit)” indicates supported breasts given by the outfit.I’ll go over the special case of multiple outfit pieces at the end. A character may equip two distinct items both with exactly the same physics for breasts, but consider combining the two items into a single outfit for best results. The same holds for naked body using cloth physics (default if CBBE body built with physics using BodySlide) and putting on a coat or scarf with physics. Avoid equipping both else risk wild physics weirdness. What this means is that if an outfit uses cloth physics for breasts, the character may not also equip cloth physics on a scarf or the coat-tail of an overcoat. only one kind of cloth physics may be worn at a time.Copying physics from the body to an outfit is simple, but comes with limitations. Physics which optionally comes with CBBE uses cloth physics (applied to the body) to simulate breast movement and jiggle. The method used here will be copying physics from the CBBE reference body to the outfit. I chose this as an example, because the outfit comes with multiple parts. I’m using “ TheKite’s Handmaiden” by Niero and TheKite for an example outfit. Caliente’s Beautiful Body Enhancer -CBBE- by Caliente and Ousnius.Why does an outfit need breast physics? So women dressed in cotton blouses aren’t mistaken for robots, or worse, synths! This guide shows the cloth-physics method to obtain breast physics on a CBBE outfit using Outfit Studio for Fallout 4.